GameDB: Add EE Clamping to 'Digimon Battle Chronicle' and fixes to other games (#5178)ĬDVD: Check file actually opened before proceeding If you loaded an invalid file, particularly with compression, the file open may fail, leading to a division by zero (on block size), or trying to read from nothing. But on Qt it is, since the context/device is preserved for a faster/lighter settings apply. GS/OpenGL: Fix incorrect VAO cleanup This wasn't an issue in wx, since the whole context/device gets torn down and recreated when you pause/unpause, or change settings. GS/OpenGL: Don't delete null objects for PBO SPU2: Remove Portaudio and SDL2 output modules SPU2: Remove unused methods from output modules Old stable and beta releases for Windows, Linux and Mac including plugins. Here you will find some useful tools (including the BIOS dumper) for usage with PCSX2. The source code of each PCSX2 release can be found here. SPU2: Add function to pause output stream The latest release of the PCSX2 Mac port. GameDB: change VUclamping on "Sled Storm"
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